

Effect: Deals 50% (of current ATK) damage to you and all visible creatures.Prerequisites: Dellamorey's starting skill.Effect: Transform into a random creature for next 4 moves.You do not need to engage them right after you cast Polymorph. You may also use it on monsters with unpleasant skills, like whose giving you Curse or Erosion debuff. You may use it to restore your life to pick up Heart of Life that you find in the dungeon. Effect: Turns a monster into a sheep, reducing its attack and life to 50%.Strategy: Great if there's a single high damage, high health monster on the screen.Effect: Randomly adds a creature's ATK to your own for 3 turns.(AoE kills will never apply debuffs or buffs) Good for avoiding debuffs like Weak and Erosion. Still works further down but be aware that many elites with dangerous skills can appear. Since the damage increases for every additional monster on the screen you may want to reveal more tiles on early floor. Strategy: The damage is based on your attack so it is recommended you equip a strong two-handed weapon before casting.For every monster on the screen, increases the damage dealt by 20%, and recovers HP Effect: Deal 20% of your ATK to all creatures on screen.Prerequisites: Alexander's starting skill.Effect: Deals 100% of current ATK breath damage to 1-3 target(s).Prerequisites: Balerio's starting skill.Effect: Decreases monster's ATK and Life by 50%, increases chances of it dropping Heart of Life when killed.At later levels, its usefulness is reduced, as monster ATK is much higher, and revealing too many monsters at a time might result in an unbeatable combo. The minimum ATK (damage) of a monster is 1 point. As you reveal monsters, it'll lock the tiles around it. Strategy: To take the most advantage of this skill, try to scout as much as possible the current dungeon.Effect: Temporarily reduce monster ATK by the number of locked tiles on screen + 1.So be aware to meet the prerequisites when finishing the room.īelow are the unique skills each hero starts the game with. If you level up to level 4, most of the times one of your rewards will be a Skill Trainer. Important: If you kill all monsters on the floor you get a reward. Skills can be forgotten to make room for new ones. Skills can only be learned at a Skill shop for a small amount of Gold, as long as the hero meets their requirements. The second skill slot unlocks at level 4 and the third at level 7.

A tile may either possess an environmental trap, which is obviously detrimental to your health, a special item for you to save and use later, or an enemy to be defeated or potentially avoided.Each hero starts with one skill slot filled with an unique skill that other heroes cannot learn. If you want to find the exit and escape, keep clicking on more tiles!As you begin on each floor, you must continue to reveal more of the grid until you reach specific scenarios. Of course, it's not quite as simple as clicking squares, as every floor harbours many dangers, with each subsequent level increasing in difficulty.

Each tile then reveals more tiles around it until you reveal the entire grid or discover the exit to the next floor. To do this, you control a cursor and click on any of the available tiles to uncover what lies on it. There is no concrete story of which to speak, and the initial character you 'play' as is a nameless adventurer called Guy, so the focus is solely on the dungeoneering.The aim of the game is to explore and battle through the many floors of the randomly generated dungeon without succumbing to death. The game launches you straight into a tutorial to explain the basics, and from then on, you will be staring at a square grid whenever you jump in.
